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    1. Home
    2. Creative Coding
    3. Awesome Computer Graphics

    Awesome Computer Graphics

    A curated list of awesome stuff to learn computer graphics including books like Physically Based Rendering, rendering techniques, and educational resources.

    Overview

    Awesome Computer Graphics provides comprehensive resources for learning computer graphics, from fundamentals to advanced rendering techniques and real-time graphics.

    Essential Books

    Physically Based Rendering

    THE definitive book for offline rendering (3rd edition), covering theory and implementation of photorealistic rendering.

    Fundamentals of Computer Graphics

    Comprehensive introduction by Steve Marschner covering all CG basics.

    Ray Tracing from the Ground Up

    Hands-on approach to building a ray tracer by Kevin Suffern.

    Real-Time Rendering

    The bible of real-time graphics, covering modern GPU techniques.

    Core Topics

    Rendering Fundamentals

    • Ray tracing
    • Rasterization
    • Shading models
    • Light transport
    • Camera models

    Advanced Rendering

    • Global illumination
    • Path tracing
    • Photon mapping
    • Radiosity
    • Subsurface scattering

    Real-Time Graphics

    • GPU programming
    • Deferred rendering
    • Screen-space techniques
    • Level of detail (LOD)
    • Culling and optimization

    Popular Renderers

    Offline

    • PBRT (from the book)
    • Mitsuba
    • Blender Cycles
    • Arnold

    Real-Time

    • Unity Engine
    • Unreal Engine
    • OpenGL/Vulkan
    • WebGPU

    Learning Resources

    • Ray Tracing in One Weekend series
    • LearnOpenGL.com
    • Scratchapixel
    • Graphics Programming Weekly

    Graphics APIs

    • OpenGL
    • Vulkan
    • DirectX 12
    • Metal
    • WebGL/WebGPU
    Surveys

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    Information

    Websitegithub.com
    PublishedMar 18, 2026

    Categories

    1 Item
    Creative Coding

    Tags

    3 Items
    #computer-graphics#rendering#3d