Build your own X
A popular GitHub repository that curates links and resources showing how to build various technologies from scratch (e.g., interpreters, databases, operating systems), effectively serving as an awesome-style meta collection of build-it-yourself tutorials and guides.
About this tool
Build your own X
A curated GitHub directory of step‑by‑step tutorials and resources for learning how core technologies work by rebuilding them from scratch.
Website: https://github.com/danistefanovic/build-your-own-x
Category: Themed directories
Tags: projects, tutorials, programming
Description
“Build your own X” is an open-source, awesome-style collection of links to detailed guides, blog posts, and repositories that show how to implement various technologies from the ground up. It focuses on practical, from-scratch implementations as a way to deeply understand concepts in systems programming, computer science, and software engineering.
Features
1. Curated tutorial collection
- Aggregates well‑written, step‑by‑step guides from across the web.
- Emphasis on recreating real technologies rather than toy examples.
- Acts as a meta-directory pointing to high‑quality external resources.
2. Wide range of technology categories
The repository groups tutorials under many “Build your own …” themes, including:
- 3D Renderer – Implementing basic rendering engines and pipelines.
- Augmented Reality – Building simple AR systems and demos.
- BitTorrent Client – Creating peer‑to‑peer file sharing clients.
- Blockchain / Cryptocurrency – Implementing blockchains, consensus, and coins.
- Bot – Building automation and chat bots.
- Command-Line Tool – Writing CLI utilities and toolchains.
- Database – Implementing storage engines, query processors, and DB internals.
- Docker – Recreating containerization primitives and tools.
- Emulator / Virtual Machine – Building CPU/console emulators and VMs.
- Front-end Framework / Library – Rolling your own UI or component framework.
- Game – Game engine or small game implementations.
- Git – Implementing version control system concepts.
- Network Stack – Building networking layers and protocols.
- Neural Network – Implementing neural nets and learning algorithms from scratch.
- Operating System – Simple OS kernels and system components.
- Physics Engine – Basic physics and collision systems.
- Programming Language – Writing interpreters, compilers, or DSLs.
- Regex Engine – Implementing pattern matching engines.
- Search Engine – Indexing and search from the ground up.
- Shell – Creating Unix‑like command shells.
- Template Engine – Implementing text/template rendering engines.
- Text Editor – Building editors with buffers, cursors, and commands.
- Visual Recognition System – Image recognition and CV pipelines.
- Voxel Engine – Minecraft‑style voxel renderers.
- Web Browser – Layout, rendering, and networking for browsers.
- Web Server – Implementing HTTP servers and request handling. (truncated in source, but implied by
Web Serve)
Note: The actual README typically includes multiple links per category, often across different programming languages.
3. Learning-focused approach
- Inspired by the idea “What I cannot create, I do not understand” (Feynman).
- Encourages hands-on learning by rebuilding systems rather than reading theory alone.
- Useful for self‑study, portfolio projects, and deep dives into internals.
4. Open-source GitHub repository
- Public GitHub repo (forkable and clonable).
- Standard files (e.g.,
README.md,ISSUE_TEMPLATE.md,.gitattributes). - Community‑driven: users can typically propose new resources via issues/PRs.
Pricing
- Free – The repository and all linked resources that are publicly available remain free to browse and use.
(No paid plans or pricing tiers are indicated in the provided content.)
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